![]() ![]() Generally, being fair/equitable in splitting the spoils of war is the right course of action, if both nations put in the same effort/commitment. Therefore, if conducting diplomacy during an active war to divide the ‘spoils’, always be prepared to revisit the agreement, or make sure that the other player will also stick exactly to the agreement that has been made. If you lose your army that was supposed to take a key fort, province, capital or throne, the other player might ‘assume’ that they are then free to take that province from themselves from the third player. Drawing up borders during an active war with a still undetermined conclusion should be done with extreme care. If two players are fighting the same nation, they need to coordinate to a certain degree to avoid killing each other’s armies instead of the armies of the player that they are both attacking. A province that might be almost worthless to you, may have an enormous indirect value since you can deprive the other player from it.ĭiplomacy and discussing borders with neighbors is vital throughout the game. ![]() Such a trade will generally favor the player that is thus gaining access to an incredibly valuable province. Special care should be given in trading caves, wastelands and forests to nations that use it to summon or recruit their nation specific units and commanders. All of the aforementioned factors impact the ‘value’ of the province, meaning that if you still want to trade it, either you or the other player has to compensate for the higher attributes of one of the provinces. ![]()
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